Powerups, Winning and Losing, Updater, and Fixed Fonts
Powerups
Now you can play with the big paddle, double paddles, or
challenge mode. Refer to the level guide on how to use it.
Video demonstration:
Ending the level
If you finished watching the above video, yes, there is now
a way to beat the level or lose with a final score shown.
To add a way to win in your level, simply append the level
file with a 3 second or longer pause (recommended: 150 to
240 frames) and add win() on a newline.
Updater
This was originally not included with this update, but now
an updater is included. To do this, simply open update.exe
and the new files should replace the old ones.
Font Proportions
(minor change)
Originally, the font for the entire HUD was not proportionate and
was broken and was sometimes used in functions to
display one letter at a time instead of using a
string. This was because drawing certain strings
made it look all messed up, which was because
some letters were adjusted to the right and
again because of proportions.
Now, array of the fonts in different sizes but
with different separation values have been added.
Before
draw_set_font(global.font_) draw_text_transformed_color(924,37+mode_animation,"MEGA",5.9,5.9,0,make_color_rgb(0,255,0),make_color_rgb(0,255,0),make_color_rgb(0,255,0),make_color_rgb(0,255,0),1) draw_text_transformed_color(818,640+mode_animation,"N",5.9,5.9,0,make_color_rgb(172,170,191),make_color_rgb(172,170,191),make_color_rgb(172,170,191),make_color_rgb(172,170,191),1) draw_text_transformed_color(867,640+mode_animation,"E",... draw_text_transformed_color(938,640+mode_animation,"T",... draw_text_transformed_color(997,640+mode_animation,"H",... draw_text_transformed_color(1043,640+mode_animation,"E",... draw_text_transformed_color(1113,640+mode_animation,"R",...
After
draw_set_font(global.fontx5[4]) draw_text_transformed_color(924,37+mode_animation,"MEGA",11.8,11.8,0,make_color_rgb(0,255,0),make_color_rgb(0,255,0),make_color_rgb(0,255,0),make_color_rgb(0,255,0),1) draw_text_transformed_color(818,640+mode_animation,"NETHER",11.8,11.8,0,make_color_rgb(172,170,191),make_color_rgb(172,170,191),make_color_rgb(172,170,191),make_color_rgb(172,170,191),1)
Why multiple sizes? Because the separation
value doesn't apply to text transformations.
This will of course take a bit of space since
they use sprites in incremental sizes for
each sprite, but it will adjust for now.
TL:DR
Font spacing is fixed. 'nuff said.
Mega Particles
For a while, the mega explosion
particles were a quarter completed,
now a better solution has been
made to draw it using for loops
and using for vars to move
particles in different directions.
Get Bit . Trip Editor
Bit . Trip Editor
Make your own levels in the 6 part series known as Bit . Trip! (Still in progress)
Status | Released |
Author | Wesley |
Genre | Rhythm |
Tags | 16-bit, 8-Bit, bit-trip, Game engine, GameMaker, Level Editor, Open Source, Singleplayer, sourcecode |
Languages | English |
Accessibility | High-contrast, Textless |
More posts
- External code updateNov 23, 2020
- Designer UpdateNov 23, 2020
- Core ProgressNov 23, 2020
- Partially Working DesignerNov 23, 2020
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