Designer Update


excuse the messy punctuation :P

more designer stuff (or just designer only), replaced menu sprites with
actual lines and text drawing, expansion on window moving and resizing,
allowing fullscreen, window shouldnt center after resizing anymore, you
can save your last window position using INI settings
([Designer]SaveWin=1), going to add sony vegas like menu for placing
beats and other elements into the level, fixed how game selects which
windows are on top (MDI sort of thing), added ability to add music and
background color on new level creation, might have to use execute_string
as a substitute instead of using a timeline for the editor as the code
is inaccessbile through timeline and the timeline breaks when text may
be input into the textboxes to place code, inactive windows are faded,
no, the edit menu doesnt work :( , added feature to simulate beat
hitting or autoplay to test beats like orange ones to see if they bounce
back right, allowed saving sessions in debug mode (or save files like
gamemaker has), take screenshot, execute code at runtime, wanted to add
autosave with the session saving feature but flunked and failed (save
was not opening), icons.dll contains game icons, also forgot to mention
file association works, but will need to find a way around to pointing
to the executable to play it when its ran in different directories.
included reg so you could do this, but edit the file so "PATH" is
replaced with where you placed the game (put double backslashes for
directories). will probably also do this for designer soon as the edit
command is associated with notepad currently, but once the feature is
out, use the params "-designer FILE". theres probably something im
missing though i have listed a lot here but theres definitely a handful
of changes that were made in designer

also forgot to mention in the description that the game wont show a black screen anymore at startup like when you get the file dialog or open designer

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