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Devlog
Implementing RLE level compression
March 24, 2021
by
Wesley
Just added RLE compression which is a basic compression that works like this: from "AAAAAAAAAABBBBB" to "A10B5", but in hexadecimal in this case. This helped compress one of the levels from 1056 bytes...
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Making a level using a hex editor and Paint
February 20, 2021
by
Wesley
Made this little video to demonstrate a way to make levels in binary. Also made numerous changes since 0.13 which will come in a later version, which is listed in the comment section...
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0.13 ⫶ The beginning
February 05, 2021
by
Wesley
Added items, standard enemies, and the WIND BULLET...
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0.06 ⫶ First public test
January 11, 2021
by
Wesley
I hate platformer code... >:(...
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