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Devlog

  • Implementing RLE level compression
    March 24, 2021 by Wesley
    Just added RLE compression which is a basic compression that works like this: from "AAAAAAAAAABBBBB" to "A10B5", but in hexadecimal in this case. This helped compress one of the levels from 1056 bytes... Continue reading
  • Making a level using a hex editor and Paint
    February 20, 2021 by Wesley
    Made this little video to demonstrate a way to make levels in binary. Also made numerous changes since 0.13 which will come in a later version, which is listed in the comment section... Continue reading
  • 0.13 ⫶ The beginning
    February 05, 2021 by Wesley
    Added items, standard enemies, and the WIND BULLET... Continue reading
  • 0.06 ⫶ First public test
    January 11, 2021 by Wesley
    I hate platformer code... >:(... Continue reading
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